ZERO NET

ZERO NET is a low-tech, open-source media format for time-based audiovisual storytelling on the web. It uses choreographed HTML elements synchronized with audio and subtitles to offer a lightweight, sustainable, and accessible alternative to conventional video — compatible with a broad diversity of devices, territories, and linguistic contexts.

By promoting accessibility, digital sobriety, openness, inclusivity, and creativity under constraint, ZERO NET aligns with key European priorities such as the Green Deal, digital sovereignty, and the reduction of the digital divide.

While other projects rely on similar technologies, none provide a choreographed, time-based organisation of native web elements as a genuine alternative to energy-intensive video formats. ZERO NET is an invitation to appropriation, experimentation, and the exploration of new modes of audiovisual communication (non-linear, interactive, 3D, location-based, etc.).

Estimated data transfers:
ZERO NET uses around 0 to 3 MB per minute.
A 4K YouTube video uses around 95 to 385 MB per minute.
This is roughly ~1% of a 4K YouTube stream.

Contact us: production assphosphene@gmail.com | research contact@disnovation.org

Intention

With ZERO NET, our main ambition is to develop a new format for distributing content and media online that is at once transparent, inclusive, accessible, and low in environmental impact.

This project addresses several major challenges:

ZERO NET is not just a tool for producing lightweight content: it is also an invitation to relearn how to design technological tools, stories, and media in a context of energy constraint. This approach aims to show that creativity does not depend on technical power or available bandwidth, but can instead flourish through sobriety.

Our goal is not commercial: the tool will be fully open source, free of tracking, and developed in line with web accessibility standards. The aim is to offer a real alternative to dominant media production and distribution tools, which are often resource-intensive and opaque.

Through this project, we hope to foster a new culture of digital creation that is sober, inclusive, respectful of technical and ecological contexts, and accessible to everyone, everywhere in the world.

Features

• Non-linear narratives

• Code-based music and visuals (live coding)

• Interactive or location-based content

• 3D integration

• Integration of standard video clips (mp4, etc.) / or ultra-low bitrate

• Integration of standard audio/music (mp3, etc.) / or ultra-low bitrate

• In progress...

Target audiences

In the long term, ZERO NET aims to be a useful tool for anyone producing video content online. However, we identify several priority audiences for whom this format is particularly relevant:

These groups are at the core of our approach: they regularly work with online video and are directly confronted with questions of format, accessibility, and the ecological impact of their productions.

Our initiative also targets communities living in regions with limited digital infrastructure, where internet connections are unstable or constrained (rural areas, isolated territories, or parts of the Global South). By proposing a lightweight, accessible audiovisual format, we aim to support greater digital inclusion at both international and local levels.

These audiences will be involved in the project at several stages:

Concrete actions

Here are the concrete actions we plan to implement as part of the ZERO NET initiative:

Research
We will further investigate existing tools and methods for choreographing synchronized web elements, while exploring implementation strategies that remain compatible with lightweight files and reduced energy consumption. This phase aims to ensure that our approach remains coherent with the principles of digital sobriety.

Prototyping the tool with user communities
We will continue developing the prototype in close collaboration with future user communities, represented by a consortium of practitioners and early adopters from the fields of culture, education, journalism, and free/libre technologies.

Testing, dissemination, and documentation
To support broad adoption, we will test and share the tool with target audiences — through workshops, fairs, conferences, schools and universities, as well as among journalists, artists, developers, and hackers. This phase will be followed by the creation of tutorials, educational resources, and documented use cases, in order to prepare the release of a version aimed at a wider audience.

Campaigns, public relations, and communication
Finally, to ensure the project’s impact and long-term adoption, we will implement a communication and public-relations campaign, building partnerships with media outlets and cultural organisations to reach a critical mass of users, advocates, and supporters.

Project team

Association Phosphène (DISNOVATION.ORG collective) — France

DISNOVATION.ORG artist-research collective
(Maria Roszkowska, Nicolas Maigret, Baruch Gottlieb)

Artistic direction
DISNOVATION.ORG is an art and research collective based in Paris, active for over 13 years at the intersection of post-growth economies, technological infrastructures, and ecological issues. The collective coordinates the development and dissemination of ZERO NET.

disnovation.org

Sarah Garcin
(L’Atelier Des Chercheurs, PrePostPrint)

Web development
Web developer and graphic designer, founding member of the PrePostPrint collective, she designs lightweight, reusable web-to-print tools based on free and open technologies. Her practice aligns closely with ZERO NET’s philosophy.

sarahgarcin.com

Cédric Carles
(Atelier 21, Solar Sound System)

Scientific consulting
Eco-designer, engineer, and activist for energy transition, he founded the Solar Sound System network. His multidisciplinary approach ensures the technical and ecological consistency of ZERO NET.

Atelier 21 · Solar Sound System

Dasha Ilina
(NØ School Nevers)

Use-case scenario development
Artist, filmmaker, educator, and organiser, she critically examines the use of digital technologies. She will contribute to bridging sustainable audiovisual formats and narratives that remain accessible to broad audiences.

dashailina.com

Waag (Netherlands)

Pourya Omidi

Project developer – electronics engineer and software developer
Member of Waag’s Future Internet and Commons Labs, he brings expertise in embedded software, open hardware, and ethically oriented technical innovation.

Taco van Dijk

Software developer
Active at Waag since 2008, he designs mobile and web applications with a social focus. He holds a degree in social science informatics from the University of Amsterdam and is interested in human–computer interaction, privacy, and generative music.

Alain Otjens

Front-end developer and designer
Specialist in interaction design, data visualisation, and web development. With a master’s degree in sociology and new media, he develops digital tools that promote democratic values and alternative cultural uses.